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While the mod editor for the Definitive Edition is not out yet and hence mods cannot be updated yet, documentation about the process has been made available ( Number=648286#Post648286) and several modders already have beta access to internal builds of the editor ( Number=647713#Post647713) and are preparing their mods. Mods for the classic edition will not work with the Definitive Edition they will need to be updated by the modders first. ‥\Divinity - Original Sin II - Definitive Edition (GOG)\DefEd\bin\EoCApp.exe ‥\Divinity - Original Sin II - Definitive Edition (GOG)\Classic\EoCApp.exe Indeed the exe's for directly starting each version are thus ‥\Divinity - Original Sin II - Definitive Edition (GOG)\DefEd\Data So mods put there will onl y work with classic ‥\Divinity - Original Sin II - Definitive Edition (GOG)\Data Indeed after a closer look it appears that, this is just the Classikc game data Thankfully I have my GOG offline installers to keep my Classic where it deserves to be, a game in it's own folder, It would have been much better to keep classic as a separate game, than needlessly bundle them up.
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If you haven 't why would you even play classic in the definitive edition. If you have a stable modded setup in stand alone classic, just keep using that.as a stand alone game.
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Note my Classic setup is the standalone version, and I've no idea if the Classic game bundled with Definitive edition uses that folder, but I'd not recommend using it anyway. They may work just fine, but that needs testing mod by mod, This is also a good thing, as there's no guarantee that the same mods will work in both classic, and definitive. So all my mods for classic edition are there (Where Player Profiles, and their saves go).ĭocuments\Larian Studios\Divinity Original Sin 2\Modsĭefinitive Edition uses a different folder, so for that you'd useĭocuments\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods So it's best to place all mods there, which also helps save space if your PC has multiple users.Įach user on windows can have their own mod setup, settings etc, and use the same game installation. It was changed to the DOS1(+EE) method of using the user folder, which didn't cause any issues I know, at least a few mods were having issues using the game folder, However as I recall this was where mods are placed when created using the Divinity Engine, and many early mods recommend that folder "gog galaxy / games/ divinity original sin 2/ data/ mods" I have a folder called Mods created by the modding engine in the game folderĭ:\Divinity Series\7 Divinity - Original Sin II\Divinity - Original Sin II (GOG)\Data\Mods Depends what you placed there, looking at my setup for non definitive edition Sunkefer: I placed it in "gog galaxy / games/ divinity original sin 2/ data/ " where i see all other pak files and it didn't do anything.
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